Unlike our last update Winter Wonder, which was a walk through the Xmas park, this new update features harder levels to test your jumping skills. Each level comes with a brand-new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings. Astro Bot is an action and platformer game for the PlayStation 5 which features Astro. Jump on your Dual Speeder and explore tons of planets, and meet up with iconic PlayStation characters across the game.
That soundtrack scores levels that seem simple at first, but soon unfurl themselves to reveal tantalising depths and secrets. Most are fairly linear, but some go the extra mile and are enjoyably knotty, providing sandbox-like areas to hunt for collectibles in. There’s never the openness found in the large-by-comparison Mario Odyssey levels, but enough nooks and crannies to get stuck into nonetheless.
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The lack of story in Astro Bot reflects the character’s origin in PlayStation 4 tech demos The Playroom and The Playroom VR. As such, he’s never been given any backstory and he only communicates in baby talk. Except for wearing a cape, he looks identical to all the other robots and, quite frankly, he’s beginning to seem under-designed – especially when one of this game’s main gimmicks is dressing him up as other PlayStation characters. I am annoyed I can come up with animal abilities for better navigation/quest access in BIomutant, oh no we have gliders (other features, a merchant like BOTW I’ll never find again) and vehicles but why can’t I dig, fly, swim?
Many hope Sony will simply let Team Asobi do its thing and are perfectly content giving the next game the time it needs. You must complete the Great Master Challenge in order to find and collect Chop Chop Master Onion Special Bot. As the name implies, this is one of the most difficult levels in Astro Bot, so be sure to check out our full walkthrough for tips on how to complete the Great Master Challenge. Now, I’m sure the gamers who haven’t tasted the sweet joys of Astro Bot yet will agree with me once they get their hands on this PlayStation title. So, congratulations on your well-deserved award and success, Team ASOBI.
For audiences to be ‘simple’ or devs really are just those types of people with no good ideas to think deep up to prototype them. Their skills, their time, their visions, their publisher demands, whatever the case. Does it have unique enough mechanics like older platformers nope. The ears look cool, no mechanic, small size theme/cosmetic, sigh.
As this more mature stream of gaming culture evolved, cutesy mascot characters and the 3D platformers they called home became less and less common. When Microsoft entered the industry with the Xbox in 2001, Halo’s Master Chief instantly shaped the console’s image. Microsoft’s purchase of Rare, a studio that had created platformers with mascot-like characters for Nintendo, almost seemed like an afterthought. When the PS5 launched, it included a free game called Astro’s Playroom. The short adventure worked as an effective tech demo, starring Astro, for the PS5’s multifaceted (and heavily underutilized) DuelSense controller. It also provided a look back at previous PlayStation releases, including beloved characters and hardware of varying popularity.
While Kutaragi is no longer involved with the PlayStation brand today, his legacy has not been forgotten. At Team Asobi – Sony’s inhouse development studio best known for the Astro Bot series – artwork along the walls depicts PlayStation’s 30-year journey. Physical editions of Astro Bot come with a physical poster of the robots on their PS5 mothership, plus the preorder bonuses detailed below. In Astro’s Playroom, the Puzzle Pieces found throughout will piece together murals in the PlayStation Labo. In Astro Bot, however, they’ll still put together a picture, but once it’s complete, it’ll spawn a new place to explore and others to customize both yourself, your Dual Speeder and the saved Bots around you. For example, you can get a Changing Room that keeps all the Outfits you get from the Gacha Machine for you to choose from.
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Its soundtrack–already an array of bubbly earworms–reimagines familiar overtures from other games. In doing all of this for these most-special one-offs, the promise of its world comes into full view. Astro Bot swarms the player with bright ideas, sparking almost endless joy. Besides many of Astro Bot’s creative and exciting boss battles, nostalgia fuels much of Astro Bot’s most thrilling moments, especially with the few stages specifically themed after PlayStation’s most beloved properties.
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In 2024, Astro Bot not only comes to Sony’s rescue but also in a big way reminds us why we play video games at all. None of that affects Astro Bot’s quality as a game but it does limit its successfulness as a nostalgia piece. Although it does rally at the end, with a wonderful on-rails section that is more reminiscent of the tone in Astro’s Playroom.
Its presentation across its celebration of PlayStation’s history is twofold; one where it honors what came before and the other side of the coin in that it shows how much IP PlayStation has intentionally left behind. We need more charm and experimentation from Sony, and this game is hopefully just the start. luck8 com features some collectibles that are locked behind blowing into the mic on the controller, an act that is not compatible with the PlayStation Access controller.
Not only are the character designs perfect for distinguishing the bots, but these are also apparent in some gameplay segments. One example is the game’s callback to Ape Escape where you’ll be chasing the apes around the map the way you would in the original game. Other than these gameplay examples, the special bots in the game also have unique and special animations that you can unlock in the game’s Gacha Lab, which adds even more personality to the already amazing-looking models. The worst sin that a game like this can commit is repetition, and Team Asobi firmly understands that.
These are just three examples, but quite literally every level in the game has some kind of unique idea or design. There are some repeats in terms of power-ups that Astro Bot is given, little devices or creatures that give them new moves. For example, the dog power-up lets you charge straight ahead and smash through walls, the clock lets you slow down time, a penguin gives you a quick dash through water, and a monkey holds cymbals that let out a massive shockwave. Even though these power-ups appear across multiple levels, they’re always used in tandem with that level’s unique design, making them feel fresh.
Levels take only five to 10 minutes in most cases, but are overflowing with personality. Robot animals climb trees along the periphery or jump out of the ocean far beneath the levitating worlds you explore. Everything constantly moves around you, imbuing every level with life beyond the scraps you’ll engage in with the game’s enemies. Each level’s theme is brought to life with aesthetic assets and design ideas that strengthen their themes. While more of an extension of its previous titles than something all-new, it sounds like Team Asobi has cooked another stellar game. With over 80 stages and more than 15 power ups, players that wanted more of Astro’s Playroom will unlikely be dissatisfied.
Platformers like Kirby and the Forgotten Land are at their best when they’re introducing new ideas that consistently surprise players. They tend to lag in their back halves when they’ve played all their cards, but have more levels to go. Even Astro Bot dips into that in its final world as it begins repeating power-ups and enemy types. It doesn’t have trouble keeping its double dips to a minimum, though.